For project one, I was instructed to model a character, and create an underlying skeleton (a rigging) that would allow the model to be moved and manipulated through a series of joints, bones and handles. Below are several of the reference images that I drew prior to this project. Click on the images to get a larger view.
And here are some movies of the animations that I made using the character rig, plus one of a maquette that I digitized using a 3D scanner.
I am a Junior at the University of North Carolina in Wilmington. My major is Computer Science with a specialization in Digital Arts. I love my video games, and have all 3 next-gen consoles, and am always looking to add new friends to my list.
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